Meta Ends Batman VR Sequel and Withdraws from Virtual Reality Gaming Sector
Meta Platforms has announced a significant shift in its business strategy, signaling a retreat from the development and support of virtual reality (VR) gaming. The company has confirmed that it will not move forward with the planned sequel to the acclaimed VR game, 'Batman: Arkham Shadow.' This decision comes as part of broader restructuring measures within Meta's internal gaming studios and the cessation of funding initiatives for VR game development.
The sequel to 'Arkham Shadow,' previously regarded as a flagship title for Meta's Quest VR headsets, was reportedly in early development. Initially, Sanzaru Games, known for the 'Asgard's Wrath' series, had been assigned to take over the project from the original developer, Camouflaj. However, Sanzaru Games was closed as part of a recent wave of layoffs, and Camouflaj has also faced significant downsizing. While Camouflaj remains operational, it will no longer focus on VR game production. Instead, the remaining team members will shift their attention to creating tutorial content for future hardware such as the prospective Meta Quest 4.
In addition to ending internal projects, Meta is discontinuing support for external VR game studios. According to industry reports, the company has halted most funding provided through its 'Meta Horizon Start Program,' which was designed to foster innovation among VR developers. To date, Meta had invested around $60 million in supporting VR game development. This reduction in support has led to widespread layoffs, notably affecting up to 70 percent of the workforce at Cloudhead Games, the studio behind the popular rhythm shooter 'Pistol Whip.'
Further reports suggest that Meta has also canceled other high-profile VR projects. Among them is a rumored VR game set in the Harry Potter universe, reportedly assigned to Skydance Interactive, the developer behind 'Behemoth' and 'The Walking Dead: Saints & Sinners.' However, this title had not been officially announced before the cancellation.
Meta's withdrawal from VR game development is underscored by the closure of several prominent studios in recent months, including Sanzaru Games, Twisted Pixel, Armature Studio, and a merged entity combining Downpour Interactive and Camouflaj. At present, only three internal teams remain: Beat Games, creator of 'Beat Saber'; BigBox, known for 'Population: One'; and Ouro Interactive, which focuses solely on content for the Horizon Worlds social VR platform. This development suggests that Meta will no longer invest in creating exclusive titles for future VR hardware, instead positioning itself primarily as a hardware and marketplace provider.
These measures reflect a broader reprioritization within Meta, as the company reallocates resources away from VR gaming toward other technological areas. According to internal communications, Meta intends to focus its efforts on augmented reality (AR) and artificial intelligence (AI) wearables. While the company has invested billions into VR since 2014, the anticipated widespread adoption among consumers has not materialized as expected. The Reality Labs division, responsible for VR and AR initiatives, is facing substantial budget reductions, with over 1,500 positions being eliminated and further cuts anticipated. For 2025, the Reality Labs budget is set to decrease by 30 percent, a more significant reduction than any other division within the company.
Despite the shift away from VR gaming, Meta has indicated that its metaverse ambitions will continue, albeit with an increased emphasis on mobile platforms and other emerging technologies. The company's leadership has reiterated that while VR will remain a component of its portfolio, it will receive limited support in the future, as strategic priorities move toward AR and AI-driven solutions.